27Jun 2017

GAMIFICATION AND ENERGY SAVINGS: EXPLICIT AND IMPLICIT USER ATTITUDES ABOUT 3 INTERFACES

The impact of gamification* has been at the heart of a test of a fluid (water, gas, electricity) monitoring app designed for private individuals wishing to make energy savings.

27Jun 2017

A LOOK BACK ON WINTER CREATIVITY SCHOOL IN GRENOBLE

From the words of the 65 participants, the 2017 Winter Creativity School was full of opportunities. Industrialists, entrepreneurs, researchers and professors met for 3 days made up of conferences and workshops questioning creativity and innovation processes within organizations.

01Nov 2016

Design under the magnifying glass

It has been a year since the Nooz glasses were launched. Sales are now booming online.

Interview with Emmanuel Rado, Design Manager at Ixiade, and Olivier Doolaeghe, director of Nooz Optics.

01Nov 2016

User Experience & Augmented Reality

Schneider Electric is launching a mobile app that enables faster and more reliable maintenance operations thanks to a new technology: Augmented Reality

01Nov 2016

It’s back to school time: three new training sessions!

Since its foundation, Ixiade has seen training as an essential part of its business, inseparable from day to day work and constantly evolving.

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